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You Are Dead. You Are Here. q&a preview by Christine Evans
May 30, 2013

What is your job on this show?

What is your show about?
Created in collaboration with director Joseph Megel and media designer Jared Mezzocchi, You Are Dead. You Are Here. incorporates animated landscapes from “Virtual Iraq,” a program used in military training, PTSD therapy and rehabilitation. Oscillating between present and past, this original media theater work tells the charged story of an encounter between an American soldier and an Iraqi girl blogger.

Where were you born? Where were you raised? Where did you go to school?
I was born in London, raised in New Zealand and Australia, and went to about twelve different schools in those three places.

Complete this sentence: My show is the only one opening in NYC this spring that...?
adapts Virtual Iraq, a graphic 3-D software used in military PTSD therapy, for theatrical projection.

Is there a particular moment in this show that you really love or look forward to? Without giving away surprises, what happens in that moment and why does it jazz you?
There is a simple moment of exchange that give me shivers. It's quiet, intimate, and ominous, like the eye of a hurricane -- inside the technological sturm und drang in this show.

Which mythical character would like your show the best: Cyclops, Cupid, Paul Bunyan or the Easter Bunny?
Cyclops--because the show plays a witty game of cat-and-mouse with perspectival tricks, and the stakes are life and death.

Can theater bring about societal change? Why or why not?
Art (including theatre) matters for itself, as a portal into the imagination. This works best when it's not harnessed to sanctimonious "doing good" but can function as a publicly supported element of human life. So I think we need social change to make art more accessible and less economically impossible to make. And art MAKING of all stripes can be revolutionary and everyone should have access to it.